What specific issue did you run into while implementing auto-saving, I would love to help.
im not entirely sure why its not working. The saving function works when triggered directly by the player but using a timed function it doesnt...
heres what the code looks like for calling the function.
this code is in the game file and the save function is in the player.
fElapsed = event.frame fElapsed /= waitInterval fElapsedFloor = floor fElapsed if fElapsed==fElapsedFloor then emit "save" end