Not sure if anyone really plays or checks this page but I'm sorry for the lack of updates, I've been busy and lazy.
BUT soon (in the coming months) I'll try to get an update or two out.
Just gotta finish my exams first 🍄🪻
im not entirely sure why its not working. The saving function works when triggered directly by the player but using a timed function it doesnt...
heres what the code looks like for calling the function.
this code is in the game file and the save function is in the player.
fElapsed = event.frame fElapsed /= waitInterval fElapsedFloor = floor fElapsed if fElapsed==fElapsedFloor then emit "save" end