Sometime this month I'll bet
tolkolsh
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A member registered Jul 15, 2024 · View creator page →
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im not entirely sure why its not working. The saving function works when triggered directly by the player but using a timed function it doesnt...
heres what the code looks like for calling the function.
this code is in the game file and the save function is in the player.
fElapsed = event.frame fElapsed /= waitInterval fElapsedFloor = floor fElapsed if fElapsed==fElapsedFloor then emit "save" end
