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Small note about the mechanic:
There’s a moving platform on the right, and during the first loop, it’s actually quite hard to reach it with a perfect jump.
So I added the spike path on the left as an intentional alternative:
You can take the risk and try for the moving platform, or go through the spikes — take some screen cracks, but progress more safely.

Unfortunately, when I gave the game to a female friend to test, she thought the spikes had to be avoided at all costs — so I guess that’s my fault as a game designer 😅
Next time I’ll try to communicate that choice more clearly!

Oh, so you can reach that platform! I didn’t even try to go for it, I took the mines every time because the other path seemed like an impossible jump.

Also, I felt like some of the platform art looks like it’s part of the background rather than an actual path you can take. The mine area felt like that too, when I first tried to go that way, I fell, so I got confused about whether it was a real path or not