Small note about the mechanic:
There’s a moving platform on the right, and during the first loop, it’s actually quite hard to reach it with a perfect jump.
So I added the spike path on the left as an intentional alternative:
You can take the risk and try for the moving platform, or go through the spikes — take some screen cracks, but progress more safely.
Unfortunately, when I gave the game to a female friend to test, she thought the spikes had to be avoided at all costs — so I guess that’s my fault as a game designer 😅
Next time I’ll try to communicate that choice more clearly!