while is deseased, put the below snippet in a new plugin an
place it below the skillTree plugin and see if it works.
Usage = skilltree addpoint 4 1
or: skilltree addpoints 4 1
actor 4 gain 1 point (this is MV usage, if you use MZ
the plugin commands work differently
const alias_RoseDale_SkillTree = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function (command, args) {
alias_RoseDale_SkillTree.call(this, command, args);
if (command.toLowerCase("skilltree") && args[0]) {
switch (args[0].toLowerCase()) {
case 'addpoint':
case 'addpoints':
const actorId = Number(args[1]);
if (actorId) $gameActors.actor(actorId)._bonusSp += Number(args[2]);
break;
}
}
};