I thought the procedurally generated bits were quite awesome here! I never quite mastered the combat mechanics that y'all added, but I think with a bit more polish and tweaking this could really be something special. I'm also so curious to learn about how y'all organized your game across multiple threads.
There have been a handful of occasions where I've wished threads were available in my Godot web builds, but I've usually been able to work around that by making any complicated algorithms re-entrant. It's not fun work, but no one likes a stuttering, poorly performing game either!