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(1 edit)

Yeah I ran out of time to polish the game.

Truth be told, I wanted to do way more but had to scope things down to be playable. for example, having more Alchemy-based Abilities and UI was among such things I wanted to implement.

As for G for ending turn, I was just thinking of a button that was not too far out of the way if the Player is orienting their hand around the WASD or ZXC keys.

I've had pretty terrible luck supporting Gamepad on WebGL/GPU with my prototypes. I'll have to look and see what I can do better there since Unity's new Input System seems to be falling a bit shot on supporting Gamepad for WebGL.

Your feedback is appreciated though!! :3