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Ayeee! always nice to see a fellow g dev user. Yeaahh, making somethin like this in g dev was a smidge challenging, but its also why I took on the project. Since it's not particularly a fully 3D game and I am somewhat restricted to keyboard controls for the jam, I opted to leave camera control out for simplicity, and a completely fixed camera makes it hard to traverse the level, still finding a middleground for that through the level design. However, I think another person mentioned adding background elements, I think having scenery to contrast the plane you are on (or the "ground", in contrast to the foreground and background) would enhance the depth you speak of.  Thank you so much for playing!