All games should include a small timer and leaderboard (offline or online).
Was your game designed for speedrunning? I don't see that either of the above requirements have been met.
Create a game that can be speedran within a 72-hour period
The other jam you submitted to, SCREAM FOREVER, was a 7-day jam. Did you confine your efforts on this game to a 72-hour period? Or did you use more time?
Since the other jam ended before this one started, its also clear that the development effort was done outside of the limits of the SPEED JAM.
Pitting your game that you created outside the boundaries of the jam against the ones that did isn't a fair thing to do.