Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GAMEPLAY: Very slick menu! J and K to jump and run feel odd to me, but maybe I'm just not familiar with the genre. The controls were immensely slippery for a puzzle platformer--combined with my poor reflexes, I struggled less than a minute in. There were many walls that were not wall-jumpable, and whether this was intentional was not communicated. I ended up quitting pretty early on due to the controls, which was a shame, since the concept of exchanging them for shortcuts seemed interesting. (Not in a snarky way, like I wanna get rid of them 'cause they suck. Like, actually.)

VISUALS: The pixel art is good, but a mostly black screen ends up boring. The effects during a sacrifice are a nice touch.

AUDIO: While the music's well done, it seems very out of place in a game about a hooded figure in a dark testing facility. Too... spunky? It ended up being a distraction to the point I took off my headphones.

THEME: I like a bit of out-of-the-box thinking, and sacrificing controls qualifies nicely.