The visuals were really nice — I liked the neon colors!
But in terms of narrative, I felt a bit lost — it wasn’t very clear where to go or what to do.
Viewing post in The Stronghold jam comments
Since the game was a roguelike, and I was gonna make it much harder (but that makes it worse for new comers), you we're meant to discover the narrative and lore throughout, but lost track of time and missed out. The bottom right corner has a map, and you start on the green square with a flag. If you are getting stuck, you can always go to the guide in the game, (goes to github page with full guide).