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Been playing it a bunch. Vampire definitely feels far, far, far stronger than the knight (stress heal when full, maybe more loot due to food not spawning, and ability 3-shotting the boss if you save it until the end).

I would suggest buffing the knight so that a 2nd armor card gives 75%, or 100% of the value, and removing vampire's stress heal.

That said, the game's balance is in a pretty great spot right now (challenging when you start, fairly consistent to beat once you know what you're doing, low/no frustration towards RNG outside your control). 

addendum: the three bosses seem decent,

[spoiler]


. . .


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seems like the boss that deals 5 dmg consistently is fairly balanced. The boss that grows to do 8 dmg feels a bit weak and maybe should grow in damage further, maybe it deals +1 turn every turn it's not taken out.

Can't really tell how strong the 100 dmg boss is, the indicator for when it attacks is unintuitive or nonexistent. Either it's a cakewalk taken down in three turns as vampire, or it's a decent struggle as the knight to survive the first hit, preferably with iron hoof + armor.

addendum 2: disappointed that iron hoof doesn't work on vitality increase cards. That would have been pretty fun.

(+1)

Thank you for such a great review!

The balance will still be fixed, this is not the final version :)