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Oh god, it's a FNAF-style game. Never played one, as I am terrified of those. I'm afraid of being prejudiced here as I'm really far removed from this genre of horror games, but I'll try to give my honest opinion.
The art looks great: the environment seems detailed and models of animatronics have that particular vibe they're supposed to have. I wish there was a bit more detail to the environments you see on security cameras: for now the locations seem barren and samey, with the single repeating checker texture everywhere.
As far as implementation goes, it's really great that you have actual animated security cameras with stuff moving on them. I think it really adds to the experience.
One minor gripe I have is that I couldn't really figure out the layout of the place to make a judgement call on how close the animatronics are in relation to my room. But probably it's just a question of familiarizing myself with the game and playing more.
So far I think it's a great effort, the game is scary, there's some good voice over there too. Good work on making this!

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Ah Thank you! Im happy that despite your experience with other similar styled games you still played it and rewieved it! I couldnt manage any playtesting unfortinatly so I don't know if more "key" mechanics were understandible enough. Did you figure out the way to counter each of the animatronics? 

Of course, it's stated in the voice over in the beginning. You hide from the red one in the locker, for the green one you turn off the light, and vent for the purple one, without a leg.
Figuring out which one is coming for you is a more difficult matter though.