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One of those games that grow on you, and one of the few that I played more than once.

Firstly- I liked the N64 style presentation. Nice use off shaders to make the game look proper old-school.

So after finishing it for the first time I decided to play again to check out alternative routes. Only then I discovered HOW to mix the elements. And this showed me a whole new layer to this game!

If you decide to work on this further, I think it would be cool to have puzzles based on the elements (move platforms with gale, water a tree with a big drop, so it grows big- stuff like that).

(+1)

Awesome! Yeah i'm seeing the demand for a much-needed tutorial, I plan to add that into a future update. I'm glad you get the reference to old school games! I wanted to put more ability intractability,  but due to time restriction for the jam, the only special interactions are gale abilities to move platforms and water abilities to make the platforms disappear. After the jam I plan on working on adding things I overscoped, like boss battles, more interactability, cutscenes, diff areas, the works. Thanks for the feedback! After the jam i'll keep progress on my twitter