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(+2)

Holy hell, there is so much in there in terms of mechanics, the rope puzzle, the goddamn car driving with a goddamn GPS that draws splines where to drive, this is so technically impressive to me!
I thoroughly enjoyed the narrative, the whole moon cult businesss feels relly foreboding. I really liked that particular puzzle with the house number. And the one where you had to remember your locker code - in a narrative sense, it was very neat, even if it's just you remembering the code.
For the life of me I couldn't beat the stealth section with the hedge maze and cultists. I assume it's close to the end of the game? Tried a whole bunch of times, but couldn't find a route that would work. Might be a skill issue.
The game is great, the writing is fantastic, I dig this so much!

(1 edit) (+2)

Thank you so much for taking the time to play and provide detailed feedback!

I apologize that the maze section was too difficult. I find it’s so easy to lose perspective on how challenging something actually is as the developer. Your feedback is extremely helpful!

That maze section was very close to the end. After that, there’s a short trail with statues placed along the path, showcasing Nathan’s story, and a portal to the final act where you try to save Nathan.

I’ll be sure to check out your entry as well!