Hello, recently i did buy your sw (nice piece of work there) but when i exported isometric geometry from there to try it out in godot engine i found out that due to rotation angle of export render does not keep paralel straight lines. Angle cant be exactly 45 degrees it should be rougly 54. There is few pages with explanation:
https://www.blender3darchitect.com/architectural-visualization/create-true-isome...
Good explanation with visual draw is here: https://blender.stackexchange.com/questions/135306/setting-up-an-isometric-view
Here is also screenshot from engine when current isometric square footprint is used next to other isometric graphics where angles are kept properly.

