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This is really good, especially for a first game! The pixel artstyle of the sprites and map are lovely, and the dialogue sprites for the two protagonists are very charming, simple but does the job.

The gameplay is nice, ramping the difficulty up slowly, and it's good that the game keeps touch controls since, honestly, I don't have the hand-eye coordination to navigate that with a directional pad under pressure, haha.

The story is short and sweet but leaves a lot to the imagination; it raises a question at the end (why was the altar room in that state?) but unfortunately the epilogue doesn't really address it. It made me lowkey think there was an alternate ending I missed and didn't discover some sort of truth to the plot.

The character writing/dynamics are nice though - Spark comes off as jaded, someone who does the job they're bound to and has seen it all. Maya is a bit quirky (please do not drink soy sauce like water in real life) and though arrogant, there wasn't exactly anything that challenged that arrogance/pushed her toward character development. With that said, the game is like 10-20 minutes long, so that's fine!

I hope you make more games, this was fun to play.

Thank you so much for playing! I’m really glad you enjoyed it—especially the pixel art and characters. That means a lot since it was my first time doing pixel art and using RPG Maker at all.

I’m happy the difficulty curve worked for you too! I wasn’t sure if the touch controls would be good enough, but I’m glad they helped, especially for the flame puzzle.

Totally fair point about Maya. I originally wanted the village you pass through to be destroyed while she was in the temple, which would’ve pushed her and forced some character growth away from her arrogance. But I realized that kind of arc would’ve taken way more time than I had for the jam, so I kept it simple and just cut it all.

Thanks again for the kind words—it really keeps me motivated to keep making stuff.