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What a great game - blast of fresh air within the 'stacking shelves' trope of indie horror 

Combining 'That's not my neighbour' with 'Papers, please' and 'Night of The Consumers', you really feel under pressure to ensure that the place is clean and tidy, the shelves are stacked and that the odd people coming into the store are human.

What I particularly enjoyed about Shift At Midnight were the recurring characters and the seemingly random nature of whether they were a doppelganger or not. Not sure if the demo allows you go past the second shift without incurring the wrath of the SPIDER DEMON, but you definitely have to pay attention to what the customers say in order to find out whether they're human or not. DAMN YOU TOBY!

My only critique is when the spider-demon entity arrives - not sure if 'slowing down' really helps or not, and whether boarding up the place helps. It gives you a cash incentive, sure - but you really just have to get the plopped out eggs as fast as possible. Curious as how the multiplayer will affect the gameplay, but this is definitely something to check out!

I'm very glad you enjoyed and played my game so thoroughly!

And thank you for feedback - I'm currently completely remaking the hunt aspect of the game to make more sense thematically and gameplay wise. That update should come out sometime in the next couple of days.