Hey Parth Sangale and iSoham, procedural generation is an ambitious task for a game jam but I think you that part well. Your game needs some polishing though to really shine. The two menu options for controls and objective should rather be a part of the game in form of an (interactive) tutorial or visible action prompts (e.g. showing E while you stand next to an oxygen bottle). The feedback on things like hitting enemies could be improved either. Let them blink up white/red when they get hit, give the hits some knockback, maybe even some camera shake. All that small visual eyecandy that helps to deliver intuitively to the player what is gooing on on the screen.
I like the theme and the close camera gives you a tight feeling which is very nice for the atmosphere.
All in all good job!