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Love the flavor text! (Just a bit hard to read while you're running around) I was a bit confused my first playthrough (maybe have the player start the meltdown by showing them what the button terminals look like and pressing it) but it was a great race against the clock once I got the hang of it. Only other hard part was remembering what button was talk and what was interact / read (I would consider having one button for all interactions). Other than that this was very original and fun to play!

I've made different buttons to avoid few dialogs at once, but I get it. I'll think about it in a future project, you're not the only player who was confused. 

About terminals and readings: Sorry, but I wanted someone to waste time on all this, while I'm putting a lot of time to do everything. It wasn't for nothing that I made a loss? Well, the character also didn’t know what terminals looked like, you practically felt like you were in his place. 

Thanks for playing twice, consider you one of my favorite players! 

Yeah, I get that you'd want more play time because you spent a lot of time developing it, and that the character might not not know what those specific terminals look like. I guess just play test as much as you can and see what people prefer, and thanks!