Love the flavor text! (Just a bit hard to read while you're running around) I was a bit confused my first playthrough (maybe have the player start the meltdown by showing them what the button terminals look like and pressing it) but it was a great race against the clock once I got the hang of it. Only other hard part was remembering what button was talk and what was interact / read (I would consider having one button for all interactions). Other than that this was very original and fun to play!
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I've made different buttons to avoid few dialogs at once, but I get it. I'll think about it in a future project, you're not the only player who was confused.
About terminals and readings: Sorry, but I wanted someone to waste time on all this, while I'm putting a lot of time to do everything. It wasn't for nothing that I made a loss? Well, the character also didn’t know what terminals looked like, you practically felt like you were in his place.
Thanks for playing twice, consider you one of my favorite players!