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(+1)

To be honest I had thought of zooming the camera back further to allow for greater visibility within the level, and will definitely be moving it back 200-300 cm.  It's currently using a spring arm length of 400 cm which I thought would be more than enough initially, however the levels weren't ready until the end of the jam and I wasn't aware just how big the tiles would be within it.  As for the platforming part, do you feel the physics are too challenging and needs to be reworked?  Or is it that the design of the levels is a bit too challenging and needs larger landing zones and less punishment for missing a jump?
 

(+1)

Either would be better in my opinion. It was just frustrating to remember the pitfalls from failing the level a few times and then the next obstacle, without warning resetting you again. So either more visibility to allow for strategy, tighter physics, or a combination of the two.