GAMEPLAY: Dragging was hard to nail down, with the worm's butt following the mouse and the pivot point being somewhere around its face. Extra notation, like a thickening arrow showing the direction and strength of the fling, would be helpful. The spaceships were far more pressing than any of my worm's dietary concerns (which is likely just a tweaking of numbers to fix).
VISUALS: I really love how the spaceworm looks, something about the shading and texture of it. UI could use some touching up--the font's nice, but faster transitions, boxes, a titlecard.
SOUND: A lack of music is upsetting, but all the blips and bloops of the spaceships are... un-upsetting. Pleasing?
THEME: You can consume just about everything on screen. Props to that.