Gameplay:
The gameplay felt a bit confusing at first. I didn’t see any indication of where to go or what to do. The room was empty and led directly to a computer with a blank website. That site could serve as an in-game tutorial or a direct explanation of the game’s objective.
Visuals:
The game looks visually cozy, with well-made and appealing sprites. However, some elements seem overly simple when compared to others, creating a bit of inconsistency.
Sound:
The music is interesting at first, but it could benefit from a proper background soundtrack. After a while, it starts to feel repetitive. That said, I liked the shift in musical style when entering more “dangerous” areas—it added a nice touch.
Overall:
Some areas were difficult to navigate. For example, if I walked near the garage gate, it would always teleport me inside. I think implementing a door-opening system would be more engaging. Also, some objects would glitch and not teleport with me.
Another suggestion: the robots could make sounds or give some indication when they switch to “chase” mode. That would increase the tension and make players more cautious. In the future, it could be interesting to add bushes or objects the player can hide behind to complete tasks stealthily.
The game has great potential, and I believe that with some tweaks and polish, it could become something much bigger.