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Gameplay:
The gameplay felt a bit confusing at first. I didn’t see any indication of where to go or what to do. The room was empty and led directly to a computer with a blank website. That site could serve as an in-game tutorial or a direct explanation of the game’s objective.

Visuals:
The game looks visually cozy, with well-made and appealing sprites. However, some elements seem overly simple when compared to others, creating a bit of inconsistency.

Sound:
The music is interesting at first, but it could benefit from a proper background soundtrack. After a while, it starts to feel repetitive. That said, I liked the shift in musical style when entering more “dangerous” areas—it added a nice touch.

Overall:
Some areas were difficult to navigate. For example, if I walked near the garage gate, it would always teleport me inside. I think implementing a door-opening system would be more engaging. Also, some objects would glitch and not teleport with me.
Another suggestion: the robots could make sounds or give some indication when they switch to “chase” mode. That would increase the tension and make players more cautious. In the future, it could be interesting to add bushes or objects the player can hide behind to complete tasks stealthily.

The game has great potential, and I believe that with some tweaks and polish, it could become something much bigger.

Yeah about the computer I litterally just forgot to disable one ui element which then hid the entirety of the buttons including a non typical tutorial. About the sounds: I am horrible at composing and such and didnt have allot of time. The robots do use a different animation when chasing the player however when I implemented the animation change it first starts glitching. About the objects glitching: the issue is that if you enter the garage before the objects then they just dont teleport because I tried implementing a thing so you cant just carry things at to far away. Because I made the game in such a small timeframe I also didnt have enough time to implement may features I had originally envisioned, like for instance being able to deliver the crafted objects yourself, having crafted objects look identical to the materials out of which they are crafted out of and a few more things. If I am going to continue work on the game I am likely gonna just completely remake the game from scratch as in this version I used horrible coding and game development practices so it is litteral torture attempting to add anything.