That's good! That encounter bug was actually a simple fix that I kind of overlooked, I just added two lines to the script and it fixed it.
I could also add crits and misses. I haven't implemented them yet but I was planning on it, and possibly just tie these to the player's luck stat. Another thing I'm doing with the battle is adding skills and a defend option as well.
And yeah I can add a CG of the fox, I'm going to give them more face sprites too, so they aren't just staring into your soul lol.
Storywise, I'm not 100% sure where I wanna take the game yet. I obviously want to let the player explore on their on terms but I want to have something there besides just a jumble of random things. Same with the quests, I don't wanna just do 'go here and grab this'. I'll improve everything the best I can and then I might try to write some lore possibly.