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That's good! That encounter bug was actually a simple fix that I kind of overlooked, I just added two lines to the script and it fixed it.

I could also add crits and misses. I haven't implemented them yet but I was planning on it, and possibly just tie these to the player's luck stat. Another thing I'm doing with the battle is adding skills and a defend option as well. 

And yeah I can add a CG of the fox, I'm going to give them more face sprites too, so they aren't just staring into your soul lol.

Storywise, I'm not 100% sure where I wanna take the game yet. I obviously want to let the player explore on their on terms but I want to have something there besides just a jumble of random things. Same with the quests, I don't wanna just do 'go here and grab this'. I'll improve everything the best I can and then I might try to write some lore possibly.

I assume the current tileset is just a placeholder for now? I like the idea of more debris coming into view as you walk away from the crash site (since a dam burst would definitely do that, with a bunch of wreckage layered around the first "oil river" viewpoint.

And yeah, I get not just wanting the planets to be completely aligned with the player's goal/landing on them. You ideally want them to feel like living environments with their own story that the player just happened to stumble upon.

Oh, another question, right now to swap between your equipment/quests/save you can only use the left/right arrow keys, but would it be possible to make it so you can also use the up/down arrow keys? like being able to go to the save button with "down, right" instead of the current "right right right"?

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Yeah I can fix the menu. It should be an easy fix. Also with the tileset, it is a placeholder but I might actually keep it because I wanted the map to be simple and easy to navigate, it also might just be starting to grow on me a little. 

I'm think I'm going to flesh out what I have and then just go from there, then I'll add more story content.

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I finally found that clipping issue with the shorts you were talking about, it will be fixed next update. For some reason it would only hide the players genitals when they had underwear on and not pants, it's set to both now.