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(+1)

Hi there!


I'm enjoying the game a lot so far, but I've run into a couple of frustrating things that kind of bring the enjoyment down for me a bit. On the puzzle with the spinning numbers, I don't know if I was missing some extra clue or something, but the piece of paper above the dial was not clear on how to raise the platforms well enough for me. I ended up trying some of the numbers from the chart in random orders and eventually got B, C, and D to come up but not A. I was still able to progress to the boss fight, but upon completion I wasn't able to go back. Marywell kept saying that the distance was too far to jump even though I was able to make over going the other way. Because of that I wasn't able to explore the cave at the beginning, even after getting the elevator working and now It seems that I'm missing the 9th scene that I'm guessing was in that cave (its from something further along in the story, that's my bad.)

I really enjoy the tickling scenes and the story so far but that one issue was really annoying.

Hello! Glad to hear you're enjoying the game.

The pillar control guide provides coordinates that raise a specific pillar. For example, the pillar maked as C would be raised by inputting number 4 & 7. The only important pillars to raise are C and D . I can see why it might not be obvious.

As for going back, Marywell loses the slime-repelling runes after boarding the elevator. Before that, you should be able to go back. After that, you can still board the elevator and go to Floor1, reapply the runes in the alchemy lab room and make your way to the cave. That said, all scenes will be unlocked at the end of the game, so you don't have to do it if you don't feel like it :)

The puzzles get a bit simpler as the game progresses. This part of the game was already done by the time we made our demo - before we received feedback about the puzzle difficulty. I apologize for the frustration!