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Bramble Attack

Continuing from the tentacle attack from the last devlog, I made a variation of if where the tentacle ( or in this case bramble) attack doesn't aim at you, but always shoots in a set direction. Simple stuff really, but adding multiple of these to the same monster and mixing with the aiming version really does give a different feel. Like for example this attack pattern for my Bramble Stichija monster:

I added 10 small brambles that always shoot out in a preset pattern, but also a much larger, aiming bramble that deals more damage and forces you to move to try to dodge and potentially run into the smaller attacks. This is meant to be a higher tier monster, so the more difficult to dodge pattern makes sense to me. Also small brambles still deal only a single point of damage( you start with 100 without upgrades) so I think it still feels fair.