Pretty cool entry! My favorite bits of this are the lore, the gradient styles on the models (nice job blending your own assets and premade assets, I would have assumed they all came from the same place, very nice job!) and the music (and I know bangers). I like the idea of a startup villain company that only obtains resources from stealing from factories, It kept me engaged with the flavor text! Very aesthetically pleasing. However, I feel the execution can be added upon:
Finnicky gun configuration - The gun is created on my first or second ability chunk (though the sign says to put 3), and it was somewhat difficult fitting some of the parts in the gun making machine (but I can also see how that's the point- especially in the anvil's case)!
Gun Effect Variety: I feel mechanically the guns are very similar. They all blow up in some capacity with different visual particle effects (Though I won't lie-explosions are satisfying). I feel like out of the options I was given, the bee one stood out to me because I noticed the distinct separate ability of having the projectiles hone in on enemies.
Camera- I actually am a fan of third person cameras. I just feel it necessary to bind a button or way to lock your shooting direction while moving.
Other than that, I found myself spamming the explosive homing projectiles at the start of the last 2-3ish levels im sorry (not sorry) (Bee is goated) (Hire bakugo to make you guns) (Get cheesed) (Bee mechanic, goated again )