I will admit, I was able to speedrun this in about 30 seconds once I understood all the interactions.
The scenery and music are beautiful, but the player can easily undermine that. Games like this need to add time to pause and reflect upon the small things that happen, whether that is with dialogue, a long transition, a cutscene, or a detailed animation. Making the player wait helps them watch events unfold as they interact with the world.
IMO, point and click games should also give you the ability to solve puzzles, make measurable progress, and explore. I feel that is missing here to some degree.
So, if you do plan to develop this further I would suggest the following:
- Create a pause between actions in a way that fits this aesthetic (nothing too flashy)
- Add more days with a consistent routine (herd sheep, wash panels, monitor solar levels, finish the day), then choose your moments.
- Add some gameplay elements related to managing solar power. Maybe a battery percentage grows every day (unless it's cloudy) and maybe there are actions that require using some of that power, or perhaps a weekly goal
- Add the ability to go in/out of the facility. Could be tied to new gameplay elements. Maybe a sheep got loose and you need to go out and check on it. Maybe a panel got damaged. Stuff like that.
As a short, slice of life experience with human generosity on full display, this is exceptional. I hope my feedback is useful for you guys! Don't let my fast clicking undermine the experience :P