Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I can't remember the last time I had to enter my name by pointing at letters on the screen instead of just typing it. Was this game intended to mimic MS-DOS games or something like that?

In general, the interface seems very confusing to me. Perhaps you could have the beginning tutorial cover some of the really *basic* basics, like how to interact with someone or something, or how to read the signs posted by each classroom? Walking into things doesn't always seem to work.

The map is confusing, too. Finding ways to go up or down a floor is hard. Could the stairways be highlighted on the map somehow?

I really like the concept of the game, I'm just having a hard time getting anything done.

(+1)(-1)

The current state of the game has a rather unhealth amount of bugs and glitches and general jankiness to it that makes fixing things and clearing out bugs difficult.

Many interaction zones are lit up, but I think transports and stairs in particular are not.  There's a number of secret passageways that are purposefully hidden but should show up on the map once you've discovered them via going through them, as shown in the tutorial.

Same with signs outside of classrooms.  Most should be able to be seen but I didn't want a ton of visual clutter with sparkles outside of every classroom.  I'm working on developing ways to highlight them as interactable (probably a nice glowy outline or something) but it's still in progress.


A few months ago I started an in-depth rework of the game's core systems and mechanics, including replacing the combat and core movement plugins with a cleaner and more feature-rich versions, as well as redoing the animation systems, all of the game's skills and spells, and more.

One of the future goals is to create a bit more clarity with things like signs and stuff, as well as redecorating maps to make them more interesting and distinct between the separate areas (different tapestries/artwork, statues, plants, desks, carpet/flooring, etc)


Unfortunately, before I can get to a lot of the stuff I want to do with revamped map design, I have to rework the core combat and movement systems, as well as a solid chunk of the combat skills and systems, and that's going to take a bit of time!

The movement system in particular I'm waiting on an update to the new ABS system, at which point I'll need to set proper hitboxes for characters, as well as transports and more!


The current version of the game should be playable for the most part until then, and it is possible to get a handle on the map after some time and zip around with the aid of the secret passages and warp point systems unlocked later on!

I'll be making a proper devlog at some point here on itch later, but until then you can check out the last few on subscribestar or patreon! (though patreon unfortunately requires me to paywall them because they include adult content, but they should be freely available on subscribestar at least!)

https://subscribestar.adult/posts/1881098

https://www.patreon.com/posts/combat-update-25-130385387