Nah, I don't think there's an issue here. The other Afterparty has very little in common with this one other than the very high level premise. I don't think anyone would care that there's a free furry VN with the same idea, I just thought it was funny.
I think your observation about the controls is good - there was another jam entry that involved spatial navigation that used arrow keys instead of WASD which might have been better here as well. Also totally get the problems with getting everything done in the jam timeframe - that's the tradeoff for developing something with actual gameplay instead of a standard VN. If you do a bigger project though, I'd emphasize that ideally you want both the story and gameplay to be "hooks". As much as you want the gameplay to be engaging, you also want the story to be compelling enough for the player to want to do the gameplay to get to the next story section.
Even if it didn't turn out perfect this time, all these experiences are great for building your craft and learning what you can and can't do in a given period. Keep it up :)