Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I did not know there was another game named Afterparty oh no, would that be some kind of issue or nah
Yeah the writing took such a low priority, I wrote it all in a day and a half and after the gameplay was sort of set up already so all I did at least was clean up what I wrote that it's decent at least, and I focused too much on the gameplay section because that would probably where most of the "hook" of my game was going to be. Even so there were still issues present as I did not give it enough testing or polish, still I can't fault myself much cuz of time limits and such but at least I made something. It might be stupid but I think my theme is mostly the light in the dark section of the game, there's not a lot of narrative theming here. And when my game was streamed on the discord I realize that a lot of the buttons I chose were pretty bad too, I should have probably used the ones on the right side of the keyboard instead or better ones. I also thought that maybe the weirdness at the start some something to say "Huh something is wrong here but I can't tell" but maybe I made it too on the nose or not executed well? Majority here is not executed well tbh. And thanks for the review!

(+1)

Nah, I don't think there's an issue here. The other Afterparty has very little in common with this one other than the very high level premise. I don't think anyone would care that there's a free furry VN with the same idea, I just thought it was funny.

I think your observation about the controls is good - there was another jam entry that involved spatial navigation that used arrow keys instead of WASD which might have been better here as well. Also totally get the problems with getting everything done in the jam timeframe - that's the tradeoff for developing something with actual gameplay instead of a standard VN. If you do a bigger project though, I'd emphasize that ideally you want both the story and gameplay to be "hooks". As much as you want the gameplay to be engaging, you also want the story to be compelling enough for the player to want to do the gameplay to get to the next story section. 

Even if it didn't turn out perfect this time, all these experiences are great for building your craft and learning what you can and can't do in a given period. Keep it up :)

(+1)

That's the cool nature of Game jams, practice making stuff whether for practice or making actual stuff and getting better for the next time :D