Glad you liked it ^^
Winning by depleting the leopard's stamina was not intended to be viable. The reason I highlight this is that I don't remember setting an end-fight condition for when the leopard is at 0 stamina, so if you ever succeed, you'll have to take the empty stamina bar as a victory in and of itself '^^.
I was planning to add this feature along with another (the leopard being able to take various different actions in addition to the standard chase), but this didn't make it into this version.
Incidentally, the escape-room gameplay is what came first. The chase gameplay only came after, as I was thinking of how to translate chase scenes in gameplay, and it just so happened I had a game prototype in the making :p
Thanks for commenting!