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(+1)

This is such a cute game! I did have some trouble in the first level understanding how to not drain all my energy, and probably played it more times that I should have haha.

It would be nice if the first couple levels didn't have such a slim margin for error and allowed the player to "soft fail" before moving on to more difficult levels.

I did really enjoy playing and it felt incredibly polished. If you continue to work on it after the jam, I think you have a really solid idea for a mobile game.

(+1)

Thank you so much! I totally get what you mean about the first level—I’ve noticed many players need a bit more room to experiment early on. I’m planning to rebalance the early levels to ease new players in. And really appreciate the mobile game suggestion—that’s definitely on the roadmap!

(+1)

Awesome! I will be excited to see where this goes after the jam once some feedback gets implemented. :)