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This was cool, though, pretty frustrating once the spikes came into play, which could maybe be counteracted by starting with a ghost eye, or having one earlier to give the player a sense of fairness. Even if it were but a single glimpse at the upcoming level, then you have a chance of navigation with your memory and skill, instead of just finding the spikes by trial and error.

Thanks for the feedback! Yeah the spike levels were pretty last minute and definitely needed some improvement.