That sword feels a bit short for the task of slaying ghosts, it feels a bit like using a toothpick to stab someone, but the animations are very fluid and the controls are very responsive. That's a cool little game!
Viewing post in Slay the ghost (Trijam #328) jam comments
Yeah. All the time have gone to animation this time ...
The gameplay have been made in 50 / 55 min max so it feel odd. I'll try to fix it after the Jam. A simple slash animation should make the trick
I want try as much a possible AnimateSprite for this jam so i didn't have much time left for this one. /:
Thanks for playing :)