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That sword feels a bit short for the task of slaying ghosts, it feels a bit like using a toothpick to stab someone, but the animations are very fluid and the controls are very responsive. That's a cool little game!

Yeah. All the time have gone to animation this time ...

The gameplay have been made in 50 / 55 min max so it feel odd. I'll try to fix it after the Jam. A simple slash animation should make the trick
I want try as much a possible AnimateSprite for this jam so i didn't have much time left for this one. /:

Thanks for playing :)