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GAMEPLAY: The day length and the meditation seemed to be irrelevant, since I was prompted to choose my memories almost immediately. I throw them in the fire, and the day ends. I expected to have to wait for the day to pass with the fire dying in real time, choosing memories to throw in at the right moments.

VISUALS: Simple, perhaps juvenile, but fits the atmosphere well.

AUDIO: Normally, I'd request music, but for a game about loneliness, a barren soundtrack fits. One effect I'd like to see is a 'roar' when the fire feeds.

THEME: Most people take a mechanical approach to the 'everything', but you've taken a narrative one here, and I quite enjoyed it.

Thank you for your feedback!

You're absolutely right — the way the memory selection and time progression are handled could have been better explained or balanced. I really appreciate you pointing that out. I’ll definitely keep it in mind and work to improve this in future. Thanks again for taking the time to play and share your thoughts!