Nice idea, but the execution didn't really cut it. The proc gen maps are good to have, but if the algo is not designed to be always solvable then it's just a roll of a die how many level you can beat. Or maybe I was not good enough. Either way, even if the levels would be always beatable the original idea becomes stale pretty quickly. You mentioned in the description the extra features that would have made this game more engaging. Also, the controls are standard, and not even in the good sense. In a totally grid based map, where time is the key, using a pixel-based instead of tile-based movement is just simply annoying.
I would really love to see how this game would look like with a little more time and effort put into it.
Still, you made a playable, original game, that can be played from beginning to the end, so you already achieved even in this limited time what some couldn't. So well done, I'm sure in the next jam your game will be even better.