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(+1)

Sorry, this game was not for me. I see what the unusual controls were meant to do, but the execution made me extremely frustrated. In general, it's not a good design if the player feels like he is not in control, however creative that is. I think, a better way would have been a grid-base puzzle, and a better communication of how many times I changed directions which makes me slower. Floating through the map, missing some gems with just a few pixels didn't feel fun.

Still, it's a nice idea, just needs more refinement next time.

Thank you for the feedback. I agree it could be fleshed out a bit more :)