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loved the concept, plus the added challenges per level were a really cool way to implement the malfunction feature! one thing i'll mention is that once the "you hit the walls you die immediately" function is added the difficulty spikes hard. it's not to much of a big deal since there's no lives system (very good thing since its a hard game), but maybe you could introduce it in a slower way by starting with a "three hits and you die" first, then later introducing the "one hit you die" function near the end. otherwise, this was a really cool idea that was implemented really well! it was worth it for the ice cream

Thanks for recommending! I agreed that the wall-killing modifier makes things much harder, and the order of modifiers needs to be adjusted. Instead of the three-hit-to-crack design, what first came to my mind was introducing the wall-killing rule earlier to make the player adapt in an easier situation. I will defo try both things out after the jam! Thanks again!