// Video Game Tune
bpm 120 // Setting the tempo to 120 beats per minute
<coin_sound> // Custom sample for a coin collection sound
tone g5 0.1 sine 0.8 // A short, bright sine wave
tone c6 0.5 sine 0.9 // Higher pitched sparkle
<end>
<jump_sound> // Custom sample for a jump sound
tone c4 0.5 square 0.6 // Quick square wave for the body of the jump
tone g4 0.5 square 0.3 // A little higher to add some character
<end>
[intro] // Introduction block
tone c4 0.5 triangle 0.7 // Basic melody note
tone g4 0.5 triangle 0.7
tone e4 0.5 triangle 0.7
tone a4 0.5 triangle 0.7
[end]
[verse] // Verse block with a playful melody
tone c5 0.25 triangle 0.7 // Higher notes for a playful feel
tone g4 0.25 triangle 0.7
tone e4 0.25 triangle 0.7
tone a4 0.25 triangle 0.7
tone f4 0.25 triangle 0.7
tone d4 0.25 triangle 0.7
tone g4 0.5 triangle 0.7
[end]
[bridge] // Bridge block to add some variation
tone a4 0.5 sawtooth 0.6 // Sawtooth for a slightly harsher sound
tone e5 0.5 sawtooth 0.6
tone c5 0.5 sawtooth 0.6
tone f4 0.5 sawtooth 0.6
[end]
[drums] // Simple drum beat
sample kick 0.5 // Kick drum on the beat
sample hihat 0.25 // Hihat on every half beat
wait 0.25
sample hihat 0.25
[end]
[events] // Sound effects block
sample coin_sound // Coin sound effect
wait 1
sample jump_sound // Jump sound effect
wait 1
[end]
[main] // Main block to sequence the music
play intro // Play the introduction
loop 2 verse drums // Loop the verse and drums twice
play bridge drums // Play the bridge once
loop 2 verse drums // Back to the verse and drums
play events // Trigger events sound effects
[end]
play main // Start playing the main sequence