Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

// Video Game Tune

bpm 120 // Setting the tempo to 120 beats per minute

<coin_sound> // Custom sample for a coin collection sound

    tone g5 0.1 sine 0.8 // A short, bright sine wave

    tone c6 0.5 sine 0.9 // Higher pitched sparkle

<end>

<jump_sound> // Custom sample for a jump sound

    tone c4 0.5 square 0.6 // Quick square wave for the body of the jump

    tone g4 0.5 square 0.3 // A little higher to add some character

<end>

[intro] // Introduction block

    tone c4 0.5 triangle 0.7 // Basic melody note

    tone g4 0.5 triangle 0.7

    tone e4 0.5 triangle 0.7

    tone a4 0.5 triangle 0.7

[end]

[verse] // Verse block with a playful melody

    tone c5 0.25 triangle 0.7 // Higher notes for a playful feel

    tone g4 0.25 triangle 0.7

    tone e4 0.25 triangle 0.7

    tone a4 0.25 triangle 0.7

    tone f4 0.25 triangle 0.7

    tone d4 0.25 triangle 0.7

    tone g4 0.5 triangle 0.7

[end]

[bridge] // Bridge block to add some variation

    tone a4 0.5 sawtooth 0.6 // Sawtooth for a slightly harsher sound

    tone e5 0.5 sawtooth 0.6

    tone c5 0.5 sawtooth 0.6

    tone f4 0.5 sawtooth 0.6

[end]

[drums] // Simple drum beat

    sample kick 0.5 // Kick drum on the beat

    sample hihat 0.25 // Hihat on every half beat

    wait 0.25

    sample hihat 0.25

[end]

[events] // Sound effects block

    sample coin_sound // Coin sound effect

    wait 1

    sample jump_sound // Jump sound effect

    wait 1

[end]

[main] // Main block to sequence the music

    play intro // Play the introduction

    loop 2 verse drums // Loop the verse and drums twice

    play bridge drums // Play the bridge once

    loop 2 verse drums // Back to the verse and drums

    play events // Trigger events sound effects

[end]

play main // Start playing the main sequence