
SynKrown Games
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I have made a tool that can scale the mesh based on the weights of the joint. So select the joint and scale it up or down. It can also combine multiple animations of the same model in to 1 model, edit animations frame by frame.
This GIF shows a zombie character using this model with changed dimensions 
// Video Game Tune
bpm 120 // Setting the tempo to 120 beats per minute
<coin_sound> // Custom sample for a coin collection sound
tone g5 0.1 sine 0.8 // A short, bright sine wave
tone c6 0.5 sine 0.9 // Higher pitched sparkle
<end>
<jump_sound> // Custom sample for a jump sound
tone c4 0.5 square 0.6 // Quick square wave for the body of the jump
tone g4 0.5 square 0.3 // A little higher to add some character
<end>
[intro] // Introduction block
tone c4 0.5 triangle 0.7 // Basic melody note
tone g4 0.5 triangle 0.7
tone e4 0.5 triangle 0.7
tone a4 0.5 triangle 0.7
[end]
[verse] // Verse block with a playful melody
tone c5 0.25 triangle 0.7 // Higher notes for a playful feel
tone g4 0.25 triangle 0.7
tone e4 0.25 triangle 0.7
tone a4 0.25 triangle 0.7
tone f4 0.25 triangle 0.7
tone d4 0.25 triangle 0.7
tone g4 0.5 triangle 0.7
[end]
[bridge] // Bridge block to add some variation
tone a4 0.5 sawtooth 0.6 // Sawtooth for a slightly harsher sound
tone e5 0.5 sawtooth 0.6
tone c5 0.5 sawtooth 0.6
tone f4 0.5 sawtooth 0.6
[end]
[drums] // Simple drum beat
sample kick 0.5 // Kick drum on the beat
sample hihat 0.25 // Hihat on every half beat
wait 0.25
sample hihat 0.25
[end]
[events] // Sound effects block
sample coin_sound // Coin sound effect
wait 1
sample jump_sound // Jump sound effect
wait 1
[end]
[main] // Main block to sequence the music
play intro // Play the introduction
loop 2 verse drums // Loop the verse and drums twice
play bridge drums // Play the bridge once
loop 2 verse drums // Back to the verse and drums
play events // Trigger events sound effects
[end]
play main // Start playing the main sequence
https://microstudio.io/SynKrown/darkmatter/MWFZFY9H/
if the link works for you, I am working on an open world space game. Still in very early stages, but the planet generator has already come in very handy for the planets in the overworld. The planets have a gravity pull to make the travel around the overworld more interesting
Thank you for your input. I am just starting out getting in to pixel art as it was the one thing holding me back from my dream of creating a video game throughout the past 20 years, just never had the skill or patience until now lol. I think I understand what you're saying and I appreciate the constructive criticism. I will take that on board and look at more examples to evolve my abilities!
Maybe the updated one is more to your taste? https://synkrowngames.itch.io/bobby-character-and-tileset
Still a little dull but I think it looks way better




















