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SynKrown Games

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A member registered Apr 15, 2017 · View creator page →

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Not even a screenshot? I would buy this if I could see it working and can guarantee that the zip folder actually has something in it

there are code editing apps for Android. Would creating stand alone applications be doable on Android?

I currently use construct 3 because it is web based, but I prefer coding to that style

Hey, do you think you will look at making an android version? I only use my phone and being able to code on the phone and produce a game would be great

Update: Added more characters, desert tileset, a fully animated pixel art dog/wolf, a slime and a half life inspired barnacle

Thats not how services work. These are high quality assets. If you are wanting some cat sprites, learn to draw! Or, you could make your game using placeholder sprites, then save the $6 over the time of making your game and you can buy the assets

Report any bugs here!

Thank you for your input. I am just starting out getting in to pixel art as it was the one thing holding me back from my dream of creating a video game throughout the past 20 years, just never had the skill or patience until now lol. I think I understand what you're saying and I appreciate the constructive criticism. I will take that on board and look at more examples to evolve my abilities!

Maybe the updated one is more to your taste? https://synkrowngames.itch.io/bobby-character-and-tileset

Still a little dull but I think it looks way better

Lol I thought that was the right one. Should be the right one now

Metadata done and tags updated. Thanks for your help. That was very good of you

Oh that is interesting. I will have a look at that

Thanks, I will add that link to the post. I made these to add my contribution to the community. Just starting to learn pixel art and I know before I started, trying to find good templates and placeholder graphics for free is hard. Can't have too many free assets!

(1 edit)

If that means license is for anyone to use without copyright then yes. Its open source

I'm using Chrome on Android, not sure if that will help. It happens with all exports. Absolutely love it regardless though!

i keep getting these odd yellow and green pixels on export. Easy enough to recolor but wondering what could be causing it?

So awesome. Are the exported midi files free to use for anything? Messing around with them in FL Studio Mobile changing the instruments. Some cool results

Absolutely love your characters. So simple yet so effective!

This is absolutely brilliant! Had no idea it would be this easy

Hi, am using these in a game framework, love your artistic skills!


Check it out if you like 

https://horrelltech.itch.io/cs3-ultimate-metroidvania-framework

Well I'm currently working on the base engine for a metroidvania, and am in need of a character template that I can change as needed. Like a simple naked person template, preferably darken the inside of arm and leg for shading, at like 20x26ish size but in a 32x32 format. 

Animations would be:

  • Idle
  • Walk
  • Run
  • Jump
  • Fall
  • Carry
  • Fall over backwards
  • Cling to wall
  • Roll
  • Dash(I could easily just use a frame from run for this)

I would greatly appreciate if you could, and if so, how much is it worth to you?

Hi, can these be used in a commercial project? I absolutely love the style. Also, would you be interested in some commission work? I have a pretty big metroidvania im working on and the art just isn't my strong point. 


Cheers

Hi, I am working on a platformer and would like to know if you would be interested in doing character and creature sprites for me please? Happy to pay

if you select pay with paypal, it should give the option to pay with credit card without having a paypal account

I don't know of any other methods of payment i'm afraid

ok you will now need to add light objects to the room if there arent any already. Hopefully that works

add "global.timeScale = 1;" to the players create event. That should fix the error

Hi. That was done as the textures are from minecraft, so I inverted them. Just go into the blocks Sprite and re invert them. It's only the sprites that are inverted 🙂

Are you having any issues with the rendering in GMS2? I had an email from someone saying they cant see the wall textures but I couldn't replicate the issue

The reason I'm charging for the source is because there is a lot of code in there that is very valuable. Including massive worlds, pixel perfect tile collisions and world generation

If you duplicate the floor object and in the create event set the z position to the height you would like the ceiling

I will work on some tutorials for various things like that once I get my good laptop back up and running 

No worries, and an update is still in the works. Currently working on making an array based world but game maker isn't performing so well with multiple 3d arrays. Need to find a work around

I see what you mean. I would suggest resizing walls rather than adding heaps in a row to drop the object count. Am unsure if it's a game maker limitation or in my code somewhere

Hi. What do you mean? What part did you find badly optimized so I can fix the issue?

I would like to do a tutorial but it will take a lot of preparation and work, and I am hard up with time due to working so the best I can do at the moment is just working on the updates of this engine until I can do a tutorial