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But the no-hit achievement is sooooo counter intuitive to the way the game is played on harder difficulties. You are always getting swallowed, escaping, I-framing, getting hit with projectiles, I-framing, bumping into ghosts, I-framing; It's just so much better to just play on easy, get the achievement, then never look back. I know you ain't adding in a dodge roll, or heaven forbid, a parry? Can't it just be an easter egg on for the halls, or toggleable?

What.....? That looks like some kind of action game.
Is this for Japes to defeat the ghosts with a wrestling....?

jkjk lol.

 I think it's useful to give Japes a way to avoid ghosts.
Because sometimes it's pure bad luck to get stuck in a corner by ghosts... and then-
oops-

Then why not an extra joy? Getting out of bad luck situations at the cost of health is their precise function. 

You can't give him a smart bomb because the one thing keeping you from using them, score, doesn't exist outside of stunting your upgrade progression. 

And a parry or dodge roll would be disastrous because it would remove 90% of the need to position and manipulate enemies, or manage health. Japes is already barely affected by an amulet supposed to nullify him; we don't need him to turn into yet another character who can just block everything either.