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I really enjoyed the overall cute atmosphere of the game with the wubwubwub sound effect for talking and the foreman guys face.

I thought the first level started out really intense - perhaps the falling beams could be spaced out more and slowly grow faster and faster? It took me something like 3 tries to beat the first level, so it could probably be shorter as well.

Once the second man came out, I really stood no chance! I barely made it any of the way into level 2 after 5 or so tries. Difficulty is pretty on point for an arcade cabinet, especially if it takes your friends quarters! :D

It would also be cool if there were bombs or lives you could grab from the falling blocks, or perhaps some money value gives you another life / bomb.

Overall a fun game, though a bit tough for my tastes. I saw you mentioned the Friday stage and I never even got to Wednesday. Thanks for the game!

(+1)

I like all of those suggestions, thank you for sharing!

Funny enough I have an extra life as a falling object coded in but forgot to put it in for the jam cut

I definitely intend to make the learning curve and difficulty more natural and give more preview cues for upcoming patterns. Ideally there would be no randomization in level layouts but that will come in time :)