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(+1)

Got up to 311 seconds. :)

This style of horror game isn't usually a genre I prefer, so the low stakes for this game was actually nice for me. It felt chill and tense at the same time. I also found it interesting that the entity's sound was mechanical. Made me wonder what it was I was running from.

I think what the game lacks most is variety of gameplay. Once I figured out that the room was an enclosed grid, I was able to consistently keep away from the entity by skirting the outside of the box. The game needs to find ways to force me away from doing the optimal path, or a more varied geometry that is harder to cheese.

Overall, though, great job! I enjoyed this more than I expected to.

(+1)

Thank you for playing and giving your thoughts. I am glad that my monster made you feel that way. I have thought about making a less grid/looping map, but I was worried about blocking off certain areas where the player would be cornered and lose in an unfair way from the map design. Nevertheless, I do appreciate the criticisms and I will take those into account after the voting ends and then I can continue working on the game.