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I don't really think that's a good Idea then, on principle; I mean, if there was one balloon per room, and if you somehow avoided taking damage, you'd get goodies. I say somehow because you are kind of missing out if you don't let yourself take damage.

Uh, sorry, I'm not quite getting what you're trying to say.

What would you like to express?

You should be taking certain types of damage to trigger I-frames, so having a balloon that pops as soon as you take damage would be pointless.

It's meant to tell the player if they've been injured...

If we want to affect the actual game...
Then we should design a separate item or curse.