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(4 edits) (-1)

Hi! I bought the pack yesterday and I’ve been trying to get it to work the way I want, but I’m running into some issues.

I’m using the bloom effect, but it currently affects everything on screen — including things like dirt tiles, barrels, and vases, which I don’t want.

I only want specific objects (like ores and crystals) to glow, but I haven’t found a way to isolate them.

I also tried rendering those objects to a separate surface to apply bloom selectively, but that caused depth sorting issues.

Is there a proper way to apply bloom only to selected objects, without affecting the rest of the scene or causing depth problems?

I use v4.0.3(Not the last version of GameMaker) because of some problems about the last version of GameMaker and my project.

Hi!

It is possible to use Bloom on specific pixels, without having to create additional renderers. Take a look at the "HowToUseHDRAndBloom" tutorial in the .yyz example project of v5.0, even if you want to use v4.0.3, the information applies. The process is very simple and does not require creating additional surfaces and other things.

I hope this helps! :D