Very cool and extremely ambitious game to be able to finish in the time frame. I'm no games journalist but that tutorial did take me a bit of time to finish, especially the slide jump section. It wasn't fully apparent to me that if you jump right at the very start of the slide you'll get the distance you need. In generally I think there could be a little more leniency in the mechanics, but I still had a good time and the visuals were great!
Viewing post in Student Assassin SIERRA jam comments
Thanks for playing!
The implementation of the slide jump wound up very underwhelming. It's essentially just another jump that feeds off of the slide's added velocity, resulting in that tight time window to be effective. Originally, I wanted Sierra to launch into a cool torpedo spin jump for some flair + distance. In the source code she has a few unused animations for it.