Sometimes, npcs can start the conversation/flirting/fighting instead of the player, but it's very rare. My question is if there's any options/settings to make it more frequent?
Viewing post in Broken Dreams Correctional Center comments
https://github.com/Alexofp/BDCC/blob/main/Game/InteractionSystem/PawnInteraction...
That will take you to the code for NPC decision making and their are is a lot of math in it.
Exposed status looks like it is only apart of the attacking us interaction.
The rest are based on accounting their personality scores.