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Sometimes, npcs can start the conversation/flirting/fighting instead of the player, but it's very rare. My question is if there's any options/settings to make it more frequent?

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The fighting happens I think a bit more often when your exposed. The status effect.

Thanks for answering. But, how about talking and flirting? Do they happen more often with exposed status?

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https://github.com/Alexofp/BDCC/blob/main/Game/InteractionSystem/PawnInteraction...

That will take you to the code for NPC decision making and their are is a lot of math in it.

Exposed status looks like it is only apart of the attacking us interaction.

The rest are based on accounting their personality scores.