Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

agreed that keys and exit door cards seem to be doubled to do nothing interesting. perhaps keys are tk unlock a treasure chest for loot instead?

(+1)

Thanks for the feedback!

The main idea was that you need to find not just the exit, but also the key to it (i.e. you need to find two cards to get out). But I'll think about how this can be changed

(+1)

It definitely affects the gameplay: If the exits are always unlocked, then you can get sometimes lucky and have the option to leave from the very beginning. If you need *both* the exit *and* the key, then it's much less likely that you'll be able to bypass an area prematurely.

If that's desirable--to force the player to confront some of the dangers before they move on--then it could become an explicit requirement:

A strong way to do this would be to have the exit appear only after all of the monster cards have been defeated.

A weak way to do this could be: The door is always visible, but it remains magically sealed until a blood sacrifice has been paid. The blood sacrifice might equal 75% (or 50%?) of the total health points of all the monster cards. Once the requisite blood has been spilled, the magically-sealed door opens and the player is allowed to leave. If the player is *really* desperate to get out, perhaps they could spill their own blood instead--to add some strategy to the game? (Sometimes all of the monsters get activated at once, and then it might make sense for a player to sacrifice most of their own health to open the door, rather than be killed.)

But the keys work, too. The keys *do* make it unlikely that the player will be able to immediately bypass an area.

(+1)

It was my first thought to make the key appear after all the monsters died. But I wanted to leave some randomness, so you could pass the floor by opening the key and the door at the same time:)

(+1)

Yeah, that makes sense.

I've noticed that I generally want to clear the entire dungeon in hopes of finding food or weapons, but not always: sometimes I know there's only misery left, and then it can be really helpful to have an unlocked door to flee through. You can sometimes get that unlocked door with your key/door system, whereas a blood-quota system would *never* give you an escape route until you've fought the monsters. I think the keys are working as intended.