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(1 edit)

Just wanted to note that we ran into some scheduling issues during prototyping so all of the art in the prototype is placeholder art! This prototype is just a proof-of-concept for the mechanics of a hidden object scene. The "next" button that appears once you click on all of the objects doesn't do anything yet.

We are currently in the process of integrating sound, replacing placeholder art, adding in voiced dialogue, and adding in the "newspaper" scenes that will play before and after each hidden object scene. We are also in the process of scheduling interviews with people from Kiribati to ensure that their stories are accurately represented and that our call-to-actions are genuinely helpful.

So please keep in mind that there are key elements of the game missing from the prototype.