Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

It's Crawlin TimeView game page

A dungeon crawler where you have to get stronger to go deeper and deeper.
Submitted by Ricky — 52 minutes, 5 seconds before the deadline
Add to collection

Play game

It's Crawlin Time's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#612.6833.000
Enjoyment#622.3482.625
Impressiveness#672.3482.625
Overall#712.4602.750
Creativity#812.4602.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • "The game is mostly functional and has some nice 3D art, but it feels shallow. I don't like that the game crashes on death. I think one of the limiting factors for this game is how repetitive it is. For upgrades to feel meaningful, the gameplay must evolve in some way. The dungeon generation tool has potential, but the issue is that there is only one action to do in the dungeon: kill mimics. If there was some gameplay variety (e.g. different enemies, rewards, puzzles, shrines, anything really), the generated dungeons would feel more distinct. The game needs another layer of complexity. It needs context behind the player's actions (why am I killing mimics in a dungeon, to what end?). Other niggles include a mismatch between the sword's visible range and its actual hitbox, the enemy AI deciding to turn around at random points feels strange and lack of clarity between the effects of Health vs Armor." --- "Solid execution of classic dungeon crawler mechanics with procedural generation and proper upgrade progression loops. The core ""dive deeper, get stronger"" cycle works as intended and the random level generation adds replayability. However, the game lacks action feedback elements like hit reactions, that would make combat feel more satisfying. The feedback loop theme is implemented through the standard roguelike progression system of collecting resources to enable deeper exploration. For a solo developer, this demonstrates good technical execution and scope management. The foundation is strong enough for expansion, but would benefit from more juice and polish to enhance the combat feel. This game has a cute and consistent art style, and the gameplay loop is easily understood. The biggest flaw is that the game has no sound, and as a result feels unfinished. So many opportunities to elevate the visuals and gameplay are completely missed. There can be no sense of polish without at least some audio to contribute to player feedback and immersion, and build on the mood and aesthetics already present in the visuals and gameplay. Similarly, haviung to Alt Tab out of the game to close it, then relaunch the game every time the player dies is a major inconvenience, and a restart or back to menu button would be a great improvement."

Number of team members
1

Please credit any external plugins/packages you used.
My custom dungeon generation tool: https://github.com/rickym-h/dungeon-forge

What engine or toolset does your game use?
Unreal Engine 5

Please provide a full playthrough YouTube video for your game.
TODO

Please provide a link to a 30 seconds gameplay YouTube video of your game.
TODO

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I’m really impressed by what you’ve accomplished in such a short time - especially as a solo developer! As another reviewer mentioned, the gameplay can feel a bit repetitive, but the core concept is solid. If you were to expand on it while keeping the feedback loop engaging, I think it could really shine. With some additional polish, I could easily see this as a game worth purchasing on Steam. Great work!

Submitted

This project's scope is impressive. I think adding a few more gamefeel / polish things- like sound effects, particle effects, screen shake, hit effects, etc, could really push this game forward

A functional game with nice 3D visuals, but the gameplay becomes repetitive quickly.